Risk | High |
Patch available | YES |
Number of vulnerabilities | 1 |
CVE-ID | CVE-2018-1999023 |
CWE-ID | CWE-94 |
Exploitation vector | Network |
Public exploit | N/A |
Vulnerable software Subscribe |
The Battle for Wesnoth Client/Desktop applications / Games |
Vendor | The Battle for Wesnoth Project |
Security Bulletin
This security bulletin contains one high risk vulnerability.
EUVDB-ID: #VU14013
Risk: High
CVSSv3.1: 8.7 [CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:C/C:H/I:H/A:H/E:U/RL:O/RC:C]
CVE-ID: CVE-2018-1999023
CWE-ID:
CWE-94 - Improper Control of Generation of Code ('Code Injection')
Exploit availability: No
DescriptionThe vulnerability allows a remote attacker to execute arbitrary code on the target system.
The vulnerability exists due to a code injection in the Lua scripting engine. A remote unauthenticated attacker can load a specially crafted saved games, networked games, replays, and player content to execute arbitrary code outside the sandbox.
Successful exploitation of this vulnerability may result in complete compromise of vulnerable system.
MitigationUpdate to version 1.14.4.
Vulnerable software versionsThe Battle for Wesnoth: before 1.14.4
External linkshttp://gist.github.com/shikadiqueen/45951ddc981cf8e0d9a74e4b30400380
Q & A
Can this vulnerability be exploited remotely?
Yes. This vulnerability can be exploited by a remote non-authenticated attacker via the Internet.
How the attacker can exploit this vulnerability?
The attacker would have to trick the victim to open a a specially crafted file.
Is there known malware, which exploits this vulnerability?
No. We are not aware of malware exploiting this vulnerability.