#VU51744 Out-of-bounds write in godot


Published: 2021-03-26 | Updated: 2023-03-07

Vulnerability identifier: #VU51744

Vulnerability risk: High

CVSSv3.1: 7.7 [CVSS:3.1/AV:N/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H/E:U/RL:O/RC:C]

CVE-ID: CVE-2021-26826

CWE-ID: CWE-787

Exploitation vector: Network

Exploit availability: No

Vulnerable software:
godot
Universal components / Libraries / Programming Languages & Components

Vendor: GodotVR

Description

The vulnerability allows a remote attacker to compromise vulnerable system.

The vulnerability exists due to a boundary error when processing .TGA image files. A remote attacker can create a specially crafted .TGA image file, trick the victim into opening it using the affected software, trigger out-of-bounds write and execute arbitrary code on the target system.

Mitigation
Install update from vendor's website.

Vulnerable software versions

godot: 1.0 - 3.2.3


External links
http://github.com/godotengine/godot/pull/45701
http://github.com/godotengine/godot/pull/45701/commits/403e4fd08b0b212e96f53d926e6273e0745eaa5a


Q & A

Can this vulnerability be exploited remotely?

Yes. This vulnerability can be exploited by a remote non-authenticated attacker via the Internet.

Is there known malware, which exploits this vulnerability?

No. We are not aware of malware exploiting this vulnerability.


Latest bulletins with this vulnerability