#VU52892 Stack-based buffer overflow in Rocket League


Published: 2021-05-05

Vulnerability identifier: #VU52892

Vulnerability risk: High

CVSSv3.1: 8.1 [CVSS:3.1/AV:N/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H/E:U/RL:U/RC:C]

CVE-ID: N/A

CWE-ID: CWE-121

Exploitation vector: Network

Exploit availability: No

Vulnerable software:
Rocket League
Client/Desktop applications / Games

Vendor: Epic Games

Description

The vulnerability allows a remote attacker to execute arbitrary code on the target system.

The vulnerability exists due to a boundary error when processing the UPK format file. A remote unauthenticated attacker can trigger stack-based buffer overflow and execute arbitrary code on the target system.

Successful exploitation of this vulnerability may result in complete compromise of vulnerable system.

Mitigation
Cybersecurity Help is currently unaware of any official solution to address this vulnerability.

Vulnerable software versions

Rocket League: 1.95


External links
http://packetstormsecurity.com/files/162436


Q & A

Can this vulnerability be exploited remotely?

Yes. This vulnerability can be exploited by a remote non-authenticated attacker via the Internet.

Is there known malware, which exploits this vulnerability?

No. We are not aware of malware exploiting this vulnerability.


Latest bulletins with this vulnerability