#VU48928 Stack-based buffer overflow in Game Networking Sockets - CVE-2020-6018
Published: November 18, 2020 / Updated: December 11, 2020
Game Networking Sockets
Valve Software
Description
The vulnerability allows a remote attacker to execute arbitrary code on the target system.
The vulnerability exists due to a boundary error when processing long encrypted messages within the AES_GCM_DecryptContext::Decrypt() function. A remote unauthenticated attacker can send specially crafted messages to the application, trigger a stack-based buffer overflow and execute arbitrary code on the target system.
Successful exploitation of this vulnerability may result in complete compromise of vulnerable system.