#VU48929 Input validation error in Game Networking Sockets - CVE-2020-6019
Published: November 18, 2020 / Updated: December 11, 2020
Game Networking Sockets
Valve Software
Description
The vulnerability allows a remote attacker to perform a denial of service (DoS) attack.
The vulnerability exists due to insufficient validation of inlined statistic messages within the CConnectionTransportUDPBase::Received_Data() function. A remote attacker can pass specially crafted input to the gaming server and perform a denial of service (DoS) attack.