Vulnerability identifier: #VU51746
Vulnerability risk: High
CVSSv4.0: 8.1 [CVSS:4.0/AV:N/AC:L/AT:N/PR:N/UI:N/VC:H/VI:H/VA:H/SC:N/SI:N/SA:N/E:U/U:Amber]
CVE-ID:
CWE-ID:
CWE-190
Exploitation vector: Network
Exploit availability: No
Vulnerable software:
godot
Universal components / Libraries /
Programming Languages & Components
Vendor: GodotVR
Description
The vulnerability allows a remote attacker to execute arbitrary code on the target system.
The vulnerability exists due to integer overflow in core/io/marshalls.cpp. A remote attacker can send specially crafted packets to the application, trigger integer overflow and execute arbitrary code on the target system.
Successful exploitation of this vulnerability may result in complete compromise of vulnerable system.
Mitigation
Install updates from vendor's website.
Vulnerable software versions
godot: 2.0 - 3.0.5
External links
https://github.com/godotengine/godot/issues/20558
https://godotengine.org/article/maintenance-release-godot-2-1-5
https://godotengine.org/article/maintenance-release-godot-3-0-6
Can this vulnerability be exploited remotely?
Yes. This vulnerability can be exploited by a remote non-authenticated attacker via the Internet.
Is there known malware, which exploits this vulnerability?
No. We are not aware of malware exploiting this vulnerability.